So I was working the Whiting sector the other day. Things were dead. I had nary a plane on the freq.
Suddenly, I got a call: "Approach, Airship 156LG."
Readers of this blog know I've got a thing for airships. I read about them. I write about them. I have a general fascination with the subject matter. I'm a fan of all things alternate history/steampunk, and airships are just a huge part of that. So, needless to say, when I heard that my reaction was a mental "Ooooh...."
I keyed up and asked him his intentions. Turns out he wanted to land at Pensacola Regional. I issued him a squawk code and a few seconds later he popped up on my scope. I told him to proceed as requested to the airport, which was 20 miles south. He was cruising at 1000 feet.
It was at that I point realized that airship pilots must be some really patient chaps. His ground speed was showing a whopping 20 knots over the ground. 20 nautical miles to fly. 20 knots of ground speed. That's right - he took nearly an hour to traverse that distance.
We have a function on our scope that lets you click on an aircraft, click on a point along the aircraft's route (in this case our airport), and it'll tell you how long the aircraft will take to get there and what his ETA (Estimated Time of Arrival) is. Yeah... when I tried that with Mr. Airship, it spat back "XXX". He was going too slow for it to calculate, LOL.
The funniest moment came courtesy of a Navy trainer. She was departing Whiting NAS about six miles east of the airship's position and turning west towards him. As she was climbing up to 2500 feet, I noticed another, unrelated target, approaching the airship at 1000 feet. So, I call the airship and tell him, "Airship 6LG, traffic, 9 o'clock, three miles, southwest bound, altitude indicates 1000 feet, type unknown."
Well, the Navy trainer thought the traffic call was for her. "Approach, Red Knight 123, I have the.... uh... traffic in sight. I, uh, I... I think it's a blimp!" The tone of wondrous confusion in her voice was hilarious. I cracked up.
I responded. "RN123, Approach, that traffic call was not for you, but, yes, there is indeed an airship out there. He's no factor for you."
Anyways, after a (long) while I handed the airship off to the next sector, who actually worked the arrivals into Pensacola Regional. I got relieved by another controller and grabbed my camera (Always keep a camera handy!). I wanted to snap some pics of him landing. After all, it's not very often we see airships in these parts.
I hit the outdoor rear staircase. The airship was still 4 miles away. I swear, he looked like he was standing still in the sky. I took one pic, then went inside and packed up my laptop... made a phone call... checked my e-mail... hit the bathroom... and did a bunch of other errands. I had plenty of time. :)
Upon finishing my business, I took another peek out the window. At last, he was on his final approach. I ran outside, set my camera on video, and started filming. The entire ground crew was ready and waiting, along with a mooring mast.
Here's the resulting video of his approach and landing, about 2.5 minutes long after editing. The music is "Wings of Steam Remix" from the soundtrack to American McGee's Alice.
Well, it's still hot. At least we've had some thunder-bumpers roll through to give our water bill a respite and our lawns some life. Of course, the air's nice and humid now and the airplanes are climbing like three-legged dogs, but things look a lot greener... when you can see them, that is.
There's a control tower out there, somewhere:
Kind of quiet today. I was going through my blog roll and came across a funny little video someone had posted.
Remember when Delta came out with the "hot flight attendant" aircraft safety video a year or two ago? It hit the web and TV news like wildfire and caused quite a stir. But watching it now, there's absolutely nothing remarkable about the video other than the fact the spokeswoman's, well, a hottie. Outside of a "no smoking" finger waggle, she just delivers her lines with a smile.
Here's the "Deltalina" vid for those that don't remember it.
Well, you gotta love the Kiwis of Air New Zealand. When they make an inflight safety video, they also do it wearing a smile... and little else.
Two words: body paint. (And yes, it's safe for work - all the bits are strategically covered)
Could anyone imagine a U.S. airline doing something like that? Oh, the scandal....
Okay, this heat needs to go away. A few days of 90+ degree weather is fine, but we're going on a week now, with no letup in sight.
My wife's lovingly cared-for vegetable garden is shriveling up (except for the eggplants). The water bill's sky high from all the sprinklers we've been running. I've had to curtail my bike riding because the heat is so oppressive.
Friday, I was working a Skylane landing at a local field. He was at 8000. I told the guy to descend to 3000. He replied, "Is there anyway you can make that a pilot's discretion descent? We're trying to stay up as long as possible to keep cool." I granted his request. Having flown Cessnas all over South Florida in the thick of summer, I can relate to that lovely greenhouse effect those big windows provide.
On Saturday, I planned to head down to the beach and find a nice place outdoors to do some creative writing. The 110 degree heat index changed my mind in a big way. As much as I love the ocean and the outdoors, I felt like I was going to melt.
Instead, I headed on down to the Naval Aviation Museum, laptop in tow. I figured, it's free, it's air conditioned, and it's full of airplanes. There are worse places to write about real aviation and about ficticious aerial adventures in times long past.
With a view like below, I can't complain. Plus, the Cubi Bar Cafe makes a darned good chili, that was absolutely worth eating even though it was hella hot outside.
(Taken with my crappy laptop webcam, as I stupidly left my regular camera at home)
We use two main kinds of landlines to communicate with other facilities: shout lines and ring lines.
A shout line works like it sounds. You key up another facility - let's say, our tower - and your voice immediately gets "shouted" out over a loudspeaker in the other facility. They're typically used for positions that require extensive coordination and rapid response times, since you can immediately start talking. The other facility then picks up the line.
Say I take the handoff on Cessna 123 from Jacksonville Center. They switch the aircraft to me and he comes over requesting a descent. He's still 5 miles inside Jax's airspace so I can't descend him without their approval. I call up Jax's Crestview Low sector and say, "Crestview Low, Pensacola West, ApReq (approval request)." They hear that come over the speakers on their end. Then the Crestview Low controller - or his D-side - answers me. "Crestview low." I then say, "Request control for lower, Cessna 123." They make sure it works for them, then say, "Cessna 123, your control, [operating initials]." I say my initials, unkey the landline, and then tell the Cessna, "Cessna 123, descend and maintain [altitude]."
Ring lines actually ring like a telephone line on the other end and you can't speak until the other side picks up the line. They're used for lower intensity positions like Flight Data, where time and action aren't always critical.
Here's the thing: I'm not 100% sure on the shout lines, but the ring lines are essentially regular phone lines. They have actual telephone numbers associated with them by the phone company.
Let's look at the phone company for a second. When a customer cancels a line, that number gets sent back into the phone company's pool of available numbers. When the FAA asks the phone company for phone lines for its facilities, the phone company dips into that pool of numbers and gives the FAA however many numbers it asked for.
However, the FAA has no idea who was using those numbers beforehand...
Getting Religion
One afternoon, I'm working Flight Data. The line from a local control tower rings. I pick it up, answering, "Pensacola Flight Data."
"Hi, yes! Is this Brownsville Baptist?"
"Uh, no. This is-"
"I'm looking for Pastor Larry. Is Pastor Larry there?"
"No sir, this is Pensacola-"
"But I'm looking for Pastor Larry. I need to speak with him. I was wondering if-"
"Sir, you have the wrong number."
"But I really need to speak with him. Can you tell me-"
"Sir, again, you have the wrong number."
"Oh? Are you sure Pastor Larry's not there?"
"I'm sure he's not here, sir. You have the wrong number."
"Oh, well sorry about that. God bless!"
"You too, sir."
*Click*
:)
Well, apparently that ring line's particular number used to belong to Brownsville Baptist Church of Pensacola, FL. Maybe they moved. I don't know. Whatever the case, they cancelled a phone line, the number got recycled, and it wound up in the FAA's hands when the FAA setup their landlines. But somewhere, somehow, there are plenty of people out there who think it still belongs to BBC.
Those kind of exchanges happen at least a couple of times a month, although it was the first time it happened to me. I'm always so tempted to just "run with it" but I feel bad about doing it. Others have different ways of handling them.
For instance, there was the time a coworker here got a call very similar to the one I just described. "I'm sorry," he said, "Pastor Larry's not here at the moment. I'm new here, but let me see if I can find his number for you."
And... he proceeded to give the caller another controller's cell phone number.
A minute later, we hear a cell phone go off in the break room.
People around the world love to planespot. You grab your favorite camera, drive over to the nearest airport, and sit back and watch the traffic come and go. It can be quite relaxing.
However, if you're in the wrong place at the wrong time, you might not just be watching the action. You could be in the action.
It's a good start to the day. I'm very pleased to announce the launch of a brand new fiction magazine exclusively for the Apple iPhone: Steampunk Tales.
I'm fortunate to be part of this original, exciting venture. My story "A Grain of Sand" is one of the ten short fiction pieces featured in its inaugural issue, available now for $1.99 on the Apple iTunes App Store. It's humbling to be included alongside award-winning authors with decades of writing experience and hundreds of works in print.
What is steampunk, you ask? It can best be described as "a past that never was". Think of Jules Verne's 20,000 Leagues Under the Sea. Think of H.G. Wells' The Time Machine, The Invisible Man, or The Island of Doctor Moreau. These are all predecessors of what has become known as steampunk. Most stories take place in the 1800s and very early 20th century, but fill them with science fiction technology and fantastical inventions. Some use historical settings, others create entire new worlds. It's a very broad genre with unlimited possbilities.
I love the genre, because it's essentially a giant "What if?" Very exciting stuff.
The full press release from the creator of Steampunk Tales:
>Steampulp Publishing LLC has released the world’s first electronic pulp fiction magazine created exclusively for the iPhone and iPod Touch. Emulating the style of the pulp adventure magazines of the 1920s and ’30s, Steampunk Tales #1 contains first-run and original fiction written by an A+ list of award-winning authors.
Issue #1 contains 10 short stories (between 4,300 and 11,000 words) for the unbelievably low price of $1.99. Authors contributing to Issue #1 include Jay Lake, Catherynne M. Valente, SatyrPhil Brucato and G.D. Falksen. The cover art was painted by popular artist Melita “Missmonster” Curphy. Steampunk Tales is distributed exclusively via the iPhone App Store and features the unique Steampunk Tales Reader, which renders the stories with a retro-futuristic Victorian flair never before seen in any eBook reader application.
“We stand at the beginning of a revolution in the distribution of print,” says John Sondericker III, founder of Steampulp Publishing. “The combination of low distribution costs and the potential for high volume sales allows us to provide an astounding value for the consumer. The timing is perfect to re-introduce the world to the ‘Penny Dreadfuls’, and the iPhone is a platform that can truly do them justice.”
Steampulp Publishing LLC is the first and only company to release a fiction magazine exclusively on the iPhone platform. New issues of Steampunk Tales will be released monthly. Steampunk Tales will be one of the first applications to implement several of the forthcoming iPhone 3.0 features, as 3.0 will allow readers to purchase back-issues as well as new content from within the Steampunk Tales Reader.
I'm a flight sim junkie. I can't help it. And to feed my needs, I just picked up a new PC flight simulator: DCS: Black Shark. It's the first real dedicated helicopter sim I've ever owned, and it's been an interesting ride.
Most other sims offer a hangar full of aircraft. Microsoft Flight Sim X has twenty. The latest iteration of the IL-2 Sturmovik series now has a whopping 246 flyable aircraft. However, in each of those, the aircraft are "dumbed down" so that the minimum of learning is involved before the pilot takes to the sky. The flight models are reasonably accurate, so the aircraft perform well enough, but in terms of cockpit operation most aircraft above the piston twin level are severely limited. For instance, if you're flying the A321 or B777 in FSX, don't expect a truly functional Flight Management System without buying an expensive 3rd party add-on. But, it also won't complain about TOGO and flap settings when you push the throttles to stops for takeoff. It makes it easier for new pilots to fly.
DCS:Black Shark, on the other hand, simulates only a single aircraft, the Russian Kamov KA-50 Black Shark attack helicopter. One aircraft, you say? How can that be any fun? Easily. There is more detail put into this one aircraft than an entire squadron of Microsoft Flight Simulator or IL-2 Sturmovik aircraft.
Here's a user-created video showing what the sim looks like in action.
So ugly it's... ugly.
Don't mind us. We're just hunting deer.
Flying and fighting this thing is more akin to a first person shooter than a jet simulator such as Falcon or Lock On. Rather than screaming in the Mach numbers and the flight levels in your F-15 and launching AMRAAMs at targets far beyond visual range, here you're low and in the dirt. Those are trees whipping past your windshield, not clouds. Below the radar is the name of the game. And you need to be careful. No Rambo antics. You need fly intelligently. If you wander too close to that M-1 Abrams while you're trying to lock it up, it will blow your ass out of the sky with its 120mm smoothbore.
The KA-50's role is similar to that of the AH-64 Apache or Mi-28 Havoc: low level attack and interdiction. However, it is unique in three regards.
First, it has a coaxial rotor system which gives it excellent maneuverability and survivability. The entire engine and transmission is kept very compact. Without a tail rotor, there's no chance of a Black Hawk Down "Super 64" moment.
Secondly, it has only a single crewmember. Every other attack helo in the world operates with two: a pilot and a gunner, usually seated in tandem. This divides up the workload very efficiently, allowing the gunner to focus on the tasks of targeting and weapons deployment while the pilot flies and navigates.|
The Black Shark forces one person to take on all of these roles. It's a challenge, because you're operating a high performance aircraft at extreme low levels, deploying numerous weapon systems - laser-guided missiles, rockets, and 30mm cannon - and communicating with your wingmen. When you're in the weeds, keeping track of your enemy, dodging SAM launches, and
Lastly, it is not an all-weather aircraft. While you can use it at night and in bad weather, it's not designed for it. It doesn't have thermal imaging sensors or radar warning receivers. It doesn't have an actual radar like the Apache Longbow has mounted on its rotor. It's strictly a line of sight aircraft and the most important sensors are the pilot's eyeballs.
Cockpit and Systems Complexity
This is by far the most complex simulator I've flown outside of the real full-motion Level-D Boeing 757 sim at Alteon. Like most advanced aircraft, you're literally surrounded by control panels. In front. Above you. To the left and right. Even behind your shoulders.
However, unlike most other sims, all of those panels actually function. You're immersed in a fully clickable cockpit. 99% of the switches, buttons, toggles, rotary pots, and dials operate as they do in the real aircraft.
The developers modeled nearly every system to its full functionality. Hydraulics. Engines. Avionics. For a full list, check out this page on the developer's site.
For beginners, there's a "Game" mode which simplifies everything. It's designed for folks who want to fly the missions, but don't want to deal with learning all the controls. It simplifies everything down to something like Tom Clancy's H.A.W.X where you've got radar, big glowing compasses, target icons, and all kinds of computerized help to assist you on your way.
But when you're in "Realism" mode, this is not IL-2 Sturmovik where you press "I" to start the engine and a few seconds later you're trundling down the runway in your P-51. The sim requires players to do some actual study and practice with the systems, almost like you would if you were learning to fly the real aircraft. And when these systems break, the results are pretty interesting.
Example: I got shot up by flak during one of my missions. I crested a hill, didn't see the convoy directly below me on the far side, and got a belly full of 23mm from a ZSU-23 Shilka. I quickly turned tail, but not before the damage punched holes in my hydraulic lines and caused a fire in my right engine.
I triggered the right engine fire extinguisher, cut the fuel for the right engine, and shifted the throttle (not the collective) for the left engine from "auto" to "emergency" so I could sacrifice engine life for raw engine power. At the same time, I was getting a "Main Hydro" warning. This bird's hydraulics control landing gear extension, cannon movement, and the flight stabilization system. Not wanting to make a belly landing, I lowered my gear before all the fluid bled out. A minute or so after the attack, I lost my pitch and bank dampeners, turning a normally steady helicopter into the "Phugoid Cycle Queen". I actually made the 20km trip back to base and landed safely, although I think those 23mm shells damaged my pride as well.
Flight Model Realism
The flight model physics are second to none. Vortex ring states are very accurately modeled. VRS occurs when you're descending rapidly with little forward airspeed, so essentially you're dropping vertically into your own rotorwash. Aircraft move relative to the air around them. If you're settling into your rotorwash your helicopter is now flying in descending air. If you try to add power to arrest your descent, it only worsens the state. Your only real recourse is to nose over and start moving laterally away from the rotorwash to build up transitional lift. If you're too low to the ground to recover... BOHICA.
VRS is just one facet. The Black Shark's a tough bird, but you need to be careful just like in the real aircraft. Overly hard maneuvering can cause your co-axial rotors to touch and, well, that's a bad thing. Pouring on too much collective for too long can make your blades meet as well. Hard landings will result in blown tires. Strong winds will have you weathervaning, which make landings even more interesting. Overspeeding will tear your helo apart. Rotors and engines will ice over when weather conditions are right.
And trimming. Trimming is a constant in this helicopter. In a fixed wing aircraft, you can dial in the trim and use that setting even when you make minor changes to attitude or speed. Not here. Trim, trim, and trim some more at the slightest change. After a while, it all becomes natural.
Hovering is also a real feat the first time you do it. The helo does have an auto-hover function, but you really do need to learn to hover on your own. Heck, that's Lesson #1 when flying a real helicopter. Finding that perfect balance of power, attitude, and trim is tricky. Your first few missions will inevitably end in disaster since hovering is part of, well, landing. But soon, you'll get the feel for it. Smooth transitions from 280kph speed runs to a complete standstill behind cover will be easily executed.
All that sounds tough, right? A lot to learn and process? That's what makes the sim so great. These are all issues that real-life helicopter pilots deal with and they're accurately modeled here.
And that's just flying the helo. I haven't even talked about weapons, communications, or the world you fly in.
The World
In the simulator, Russia and the former Soviet republic Georgia have gone to war over oil. The United States and other NATO forces have stepped in to assist Georgia, sending in carrier groups and marines. What began as an insurgent action is now a full-blown war between major military powers. You're dropped into the middle of this situation.
DCS:BS features four different campaigns, all based around different stages of the war. The developers have done a good job of bringing the region to life using a combination of satellite imagery and 3D modeling. Some areas make for good helicopter country with plenty of foliage and terrain cover. Canyon running is quite fun. Then there are the wide open plains where your only protection is to fly as low as possible. You don't pick your warzones; they pick you, and you need to make the best of it.
The orders of battle for both sides include all kinds of units. Main battle tanks. SAM batteries. Air strikes. Command posts. Attack helicopters. APCs. Artillery barrages. Aircraft carriers. Individual soldiers armed with Stinger or Igla MANPADS. You need to operate carefully and use cover to your advantage to remain hidden.
The Black Shark in its natural habitat
Urban locations
The port city of Novorossiysk, Russia. Correlate the locations of the piers to this shot from Google Maps.
Wide open fields = no cover
The Admiral Kuznetsov
Weapons Systems
The weapons and their support systems are just as accurately rendered as the flight model.
Targeting is built around the Shkval electro-optical targeting system. The video from a camera on the helo's nose is displayed inside the cockpit on a screen below the HUD. A laser designator provides the range and there are various modes for Air-to-Ground and Air-to-Air that calculate lead times for moving targets. (It's damn satisfying to engage another helicopter and blow them out of the sky). The system is only visual, not thermal, so you can't track, say, the heat bloom off a tank's engine.
Missiles: The KA-50 carries up to 12 Vikhr laser guided Anti-tank Guided Missiles (ATGM). They've got about 7.5km worth of range and good striking power, easily able to kill an M-1 Abrams or T-72/T-80.
Targeting and firing takes a little practice, but it soon becomes second nature. Take a look at how many steps I need to go through to take out an enemy tank.
Once I've killed the first one, I can just repeat steps 3, 8, and 9 to engage the next one. Acquire. Lock. Fire. Acquire. Lock. Fire. Rinse. Repeat.
Boom!
Rockets: A variety of rocket pods can be carried, with different quantities and sizes of rockets. They can be fired in selectable bursts, with the smallest number being 2 rockets.
Rockets away
Small helo. Big world.
Cannon: Unlike all other attack helos, which have a chin turret controlled by the gunner, the KA-50 has a 30mm cannon on a semi-rigid mounting on its right side. While obviously it doesn't have the traverse of a traditional chin turret, it makes up for it in other ways. Remember step #6 above, "Auto-turn on target"? Enable that, and when you lock up a target the helicopter will automatically rotate to engage it nearly as fast as a chin turret moves.
Open fire
Rounds on target. Spent shells falling on innocent bystanders.
The mounting is also more stable than a chin turret, increasing accuracy. You can select between high explosive and armor-piercing rounds with the flick of a switch. For instance, you can engage a couple of Stryker AFVs with your AP rounds. Then you can switch to HE to kill soft targets like soldiers and trucks.
All in a day's work
Multiplayer and Communication
In this world, you don't fly alone. You're usually accompanied by at least one wingman on each mission. Now, the game's communication menu has all of the usual combat flight sim commands. "Engage my target", "Return to base", and such are all represented.
However, what's unique to this sim is the Datalink feature. It's a computerized system that allows each aircraft within a flight to exchange targeting data with its wingmen silently. It's terrific for maintaining situational awareness and delegating tasks for your wingmen.
Here's how it works:
Each flight member is assigned a number from 1-4 at the start of the mission. You just dial in the number on a control panel knob.
As you fly to your mission area, you can view each of your wingmen's position on the moving map display. It'll literally show a #2 for your first wingman, #3 for your next wingman, etc.
You acquire a target and use the Shkval and laser to lock target.
Using the control panel on the top left of the windscreen (green and yellow buttons) you can save the target's type and location into your helicopter's memory.
Using that same panel, you can then transmit that target's location to your wingmen (note the 1-4 and Send All buttons)
You can then delegate responsibility for those targets to your wingmen.
Datalink Panel - top left, with the three rows of green and yellow buttons
Let's say our mission is to destroy a platoon of tanks, protected by a pair of antiaircraft artillery guns. I can lock up the AAA guns and save each of their positions to memory. Then I can transmit their locations to my wingmen - AAA battery #1 to Wingman #1, and AAA battery #2 to Wingman #2. Once they've received it, I can then order each of them to "Engage Datalink Target" and they'll head off on their own to do my bidding. I can then lock up the tanks and send them to them as well. Once they've taken care of the AAA, I can order them to help me take out the tanks.
On the hunt
Online Multiplayer works nicely, although there is no voice chat. However, most reputable servers have an associated Teamspeak or Ventrillo channel. The server browser is easy to use and there are a variety of custom missions out there thanks to a growing community of Black Shark players. The datalink feature works online as well. It adds a lot to the sense of teamwork.
Most of the online missions are co-op, with all the players on one side working towards a single goal. However, there are a few servers with red vs. blue missions. It's immensely satisfying to go head-to-head with someone and blow them out of the sky before they even know you're there. :)
Final Words
If you like your simulators challenging and deep, this sim is for you. It will take practice and effort to get familiarized, but once you've nailed the systems it's a lot of fun. Unlike MS FSX, where "anyone" can fly a Boeing 777 right out of the gate, there's a definite learning curve. It can be downright hard at times.
It's all about the little rewards. When you make that first landing without blowing your tires or crashing, it's an accomplishment. When you achieve your first hover without Auto-Hover, it's an accomplishment. When you watch your first missile launch strike home, it's an accomplishment. And the first time you aviate, navigate, target, fight, and communicate your way through a mission, it's a hell of an accomplishment.